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The full list · 77 tricks

Hantis tricks

Hantis is all about creativity. Here is every trick in the game, sorted into the three types: serving tricks, striking tricks and dribble tricks, with the rules that keep each one legal.

Three types

Every trick is one of three kinds.

What makes a trick legal depends on when you do it: on the serve, during the rally, or on top of a dribble.

Serving tricks

7 tricks. Trick serves start the rally. Strike the ball onto your own table with any part of your body, then onto an opponent's table (2.0.2). Never throw it (2.0.1). See them all.

Striking tricks

59 tricks. Everything you do in the rally with your 2 hits: slams, no-look shots, Tweeners, kicks, headers, dives and team plays. Any body part counts as a hit (3.0.0). See them all.

Dribble tricks

11 tricks. Dribble on an opponent's table and every bounce resets your hit count, so you have time to set up a finish (3.0.3, 8.0.1). See them all.

Before you start

The rules every trick follows

A trick is only a trick if it's legal. These are the rules that decide most trick calls.

  • Two hits, one bounce. Each player gets 1 bounce on their table and 2 hits with any part of the body. A hit off your clothing counts (3.0.0). A third touch is out (4.0.0).
  • Two hands together is two hits, even if only one hand touches the ball (3.0.4).
  • Strike, don't carry. The ball may not be cupped, grabbed, held, caught or carried (4.0.4), and you can't trap it against a table (4.0.5). Freestyle is a little more relaxed: the Hand1 tricks, where the ball circles inside your shirt, are allowed there (8.0.2).
  • X-Factors are neutral, but they don't reset your hit count (1.1.4).
  • Non-contact. Slight contact while contesting the ball is fine; blocking a player isn't (7.0.0). Moving a table on purpose loses the point (7.0.1), except for Walking the Dog in Freestyle (8.0.2).
Trick levelsThe number beside each trick is its level in the Hantis Trick Competition, from 0 to 3. The higher the level, the harder the trick and the more bonus points it scores when it wins the point. Level 0 tricks add no bonus but can still end the point. Any Level 2 trick that ends in a Double counts as Level 3. A dash means the trick isn't rated yet.
Play it safeDives, vaults and table moves belong on sand or soft ground, with tables sturdy enough to take your weight. Never drag a table across a gym floor: it can scratch it. Control first, and give each other room.
Type 1 · 7 tricks

Serving tricks

A trick serve is any serve that isn't a plain hand strike. As long as you strike the ball onto your own table with any part of your body and then onto an opponent's table, it's legal (2.0.2). You may toss the ball up first, but you may never throw it as the serve, strike it straight onto an opponent's table, or serve to your teammate's table (2.0.1). Serve from behind the back of your table (2.0.0).

The same fault rules apply to trick serves. In Freestyle you get 1 fault each time you serve, and 2 faults is out (2.2.0). In Competitive a missed serve is the other team's point, except at set point or match point down (2.2.1).

Lv –
Kick serve: the server kicks the ball onto their own table, then an opponent's

Basic trick serves

The rulebook names five trick serves. Toss or drop the ball first, then strike it: the strike is the serve. Kick serve: toss it up and kick it down onto your table. Elbow serve: drive it down with the point of your elbow. Header serve: toss it to about forehead height and head it down. Tweener serve: jump with your legs wide, let the ball drop from one hand and strike it between your legs with the other. Scissor-kick serve: see below.

Rules: 2.0.0 · 2.0.2

Lv 1
Holler Back: a serve struck from behind the back onto your own table, then an opponent's

Holler Back Serve

A serve struck from behind your back. Stand side-on to your table with the ball in your off hand, let it drop, and swing your strong hand around behind your back to strike it down onto your own table. It comes in quicker and lower than a normal serve. Ace someone with it and invite them to "holler back" on their way to the end of the line.

Also called: Holler-Back Serve · Rules: 2.0.2

Lv 1
Sparta Kick: a high front kick that drives the ball down with the sole of the foot

Sparta Kick

A high front kick. Stand about 3 feet back from your table and toss the ball up in front of you. Bring your knee up high, then drive your leg out forward and down and kick the ball onto your own table with the flat sole of your shoe, never the toe. It works in a rally too: pop the ball up to yourself and kick it straight onto an opponent's table. Shouting "This is Hantis!" is optional but encouraged.

Also called: Sparta · Rules: 2.0.2 · 3.0.0

Lv 2
Scissor Kick Serve: legs scissored in the air, the ball served low between the legs

Scissor Kick Serve

Scissor-kick both legs into the air and, while you're airborne, serve the ball fast and low between your legs. Your opponent is still admiring the kick when the ball arrives.

Rules: 2.0.2

Lv 2
Horseman: a Tweener serve with one knee raised and that leg bent at 90 degrees

Horseman

A variation of the Tweener serve. Raise one knee in the air with that leg bent at 90 degrees, then strike the ball between your legs onto your own table and on to an opponent's. Served fast and low, it's a sneak serve that leaves a trail of fire.

Also called: The Horseman · Rules: 2.0.2

Lv 2
MonGoyo: a Tweener serve off your own table, off a wall, onto an opponent's table

MonGoyo

A Tweener serve struck off your own table hard enough to bounce off a wall or another X-Factor and come back down onto an opponent's table. X-Factors are neutral during the serve, so it's legal, and almost impossible to read.

Also called: Mon-Goyo, Mongoyo · Rules: 1.1.4 · 2.0.2

Lv 3
Double Mongoyo, top view: the serve comes off a wall and bounces on both opponents' tables

Double Mongoyo

A MonGoyo that comes off the X-Factor and bounces on both opponents' tables, uninterrupted, before it hits the ground. That's a Double off the serve: both opponents out in Freestyle, 2 points in Competitive.

Rules: 4.0.7

Type 2 · 59 tricks

Striking tricks

Striking tricks are everything you do once the ball is in play. Each player gets 1 bounce and 2 hits, with the hands, feet, knees, head or anything else (3.0.0). Use your hits to their full advantage: trick shots with your head or feet, between-the-legs shots, and set plays with your teammate (8.0.0). Passing to your teammate uses your hits, then they finish (3.0.1).

Strikes, slams and shots

Lv 0
Slam: striking the ball onto the opponent's table so it bounces sky high

Slam

Right next to an opponent's table, strike the ball onto it with a loud thud so it bounces sky high. A favorite with beginners, but not the best way to end a play: if it bounces out of bounds, you're the one who's out.

Also called: The Slam · Rules: 1.1.2 · 4.0.6

Lv 0
Back Slam: back to the table, slamming the ball from overhead without looking

Back Slam

A Slam with your back to the opponent's table: slam the ball from overhead without looking. Keep practicing it and you'll build table awareness, a feel for where every table is.

Lv 0
Back Hand Slam: an overhand slap with the back of the hand

Back Hand Slam

A Slam with a powerful overhand slap from the back of your hand, sending the ball rocketing off your opponent's table.

Lv –
360 Slam: a full spin in the air, finished with a slam

360 Slam

Spin a full 360, on the ground or in mid-air, then finish with a Slam.

Also called: 360 Hop

Lv 0
Back Hand Chop: chopping down under the ball for heavy backspin

Back Hand Chop

Chop down hard at the underside of the ball with the back of your hand to give it heavy backspin. Done right, it skitters across the opponent's table before they can react. Ping-pong players love it.

Lv 0
Under Chop: chopping down under the ball with the front of the hand

Under Chop

The Back Hand Chop, but with the front of your hand.

Also called: Under-Chop

Lv 0
Punch: hitting the ball forward with a closed fist

Punch

Use one of your two hits to punch the ball forward with a closed fist. Simple, unless it's fast as lightning.

Rules: 3.0.0

Lv 0
Hammer: striking the ball down with the bottom of the fist

Hammer

Like the Punch, but you strike the ball down with the bottom of your fist.

Also called: The Hammer, Hammer of Thor

Lv 0
Ally-Yukin: both palms strike the ball at once, like a fireball

Ally-Yukin

Put your wrists together with your fingers spread and strike the ball with both palms at once, like a fireball blast in a fighting game. Two hands together use both your hits, so make it count, and shout "Ally-Yukin!"

Also called: Allayukin · Rules: 3.0.4

Lv 0
Canadian Cobra: pop the ball up with a coiled wrist, then strike it

Canadian Cobra

A bare-bones two-hit return. With your first hit, pop the ball up to yourself with the back of your hand, wrist coiled like a cobra. With your second, strike it hard toward an opponent's table.

Also called: The Canadian Cobra · Rules: 3.0.0

Lv 0
Bang-A-Rang: a big full-arm windmill that launches the ball sky high

Bang-A-Rang

Usually done by a beginner trying to pick up a very fast serve: the arm swings in a big full-length circle and launches the ball sky high. If you see one, shout "Bang-a-rang!"

Lv 0
Kiss of the Dragon: a gentle touch so the ball bounces twice on their open table

Kiss of the Dragon

When opponents back far off their table expecting a Slam, their table is wide open. Touch the ball gently onto it so it bounces twice right away. The softest kill shot in Hantis.

Also called: KOTD · Rules: 4.0.1

Lv –
Table Roll: the ball rolls along the opponent's tabletop instead of bouncing

Table Roll

Hit the ball with just the right spin, angle and touch that it rolls along the opponent's tabletop instead of bouncing.

Lv 0
Snipe Shot: a long, accurate shot that hits an opponent instead of their table

Snipe Shot

Either a long-distance shot that lands perfectly on a table, or a shot that hits an opponent instead of their table. If it hits them and then the ground, they're out. The ultimate Snipe Shot does both from a long way off.

Rules: 4.0.3

Lv –
High Shot: a very long lob from far behind your own tables

High Shot

A very long lob from far behind your own tables that comes down on an opponent's table.

Behind the back and no-look

Lv –
Around The Back: an extended arm whips the ball around behind the body

Around The Back

Like the Reverse Tuck, but with your arm extended away from your body. Throw in a 180 or 360 spin so your opponent has no idea where the ball is going.

Also called: Behind The Back

Lv 0
Reverse Tuck: arm down at the side, a low strike behind the back onto their table

Reverse Tuck

A sneaky one. With your arm down at your side, use a low strike to hit the ball behind your back and onto an opponent's table. Tuck it away.

Lv 0
Side Hook: back to the table, one hand strikes the ball under the other arm

Side Hook

With your back to an opponent's table, strike the ball with one hand underneath your other arm. Your body hides the ball, so they rarely see it coming. Add a 180 or 360 to mislead them even more.

Also called: Sidehook

Lv –
Cross Fake Side Hook: fake an overhead hit, then strike under the arm

Cross Fake Side Hook

With your back to their table, swing at the ball as it drops from overhead as if you're hitting it over your shoulder. When your opponent steps back for the Slam, let the ball drop under your arm and finish with a fast Side Hook.

Also called: Crossfake Sidehook

Lv 0
Over the Shoulder: a no-look hit between the neck and shoulder

Over the Shoulder

Like the Side Hook, but you hit the ball above your other arm, between your neck and shoulder. A good no-look trick for building table awareness.

Lv 0
Nectarine: the ball is struck behind the head and across the shoulders

Nectarine

A skilled, tasty no-look shot. With your side to the opponent, strike the ball behind your own head and across your shoulders toward their table. It arrives at an angle they're not ready for.

Lv –
360 Strike Behind-The-Back: a full spin, striking behind the back on the way around

360 Strike Behind-The-Back

Spin a full 360 and strike the ball behind your back onto an opponent's table as you come around.

Also called: 360 Raymer

Lv –
Back-Side Eagle: arms spread like wings through a full 360 in the air

Back-Side Eagle

Jump and spread your arms wide like an eagle's wings, hold the pose through a full 360 in the air, and strike the ball as you come back around.

Also called: 360 Backside Eagle

Between the legs

Lv 2
Tweener: jumping with the back to the table, striking the ball between the legs

Tweener

The Hantis slam dunk. Jump with your back to an opponent's table and strike the ball below your waist, between your legs. It's legal anywhere, as long as you stay within your two hits.

Rules: 3.0.0 · 8.0.0

Lv –
Rising Saddle Tweener: a Griffin up onto their table, a dribble, then a Tweener

Rising Saddle Tweener

A power combo. Open with a Griffin that sends the ball up onto the opponent's table, pick it up with a dribble, then hit it up again and finish with a Tweener.

Rules: 3.0.3

Lv 2
Griffin: jumping off one leg and hitting the ball between the legs in mid-air

Griffin

While running at an opponent's table, jump off one leg and, with your side to the table, hit the ball between your legs in mid-air.

Also called: Gryphon

Lv 2
Air Wrangler: both feet kicked high in front, the ball slammed under both legs

Air Wrangler

An advanced Griffin. Run alongside the opponent's table, knock the ball up to yourself, kick both feet high out in front of you and slam the ball under both legs. It takes some serious air time.

Lv 0
Boyo: reaching under and behind the leg to pop the ball up to a teammate

Boyo

Reach your arm under and behind your leg and hit the ball up between your legs from below your waist, with one foot still on the ground. Like the Griffin, but usually used as a pass to your teammate.

Also called: The Boyo · Rules: 3.0.1

Lv 0
Kevin Nash: one leg raised high, the ball hit down between the legs

Kevin Nash

Named after the pro wrestler's finishing move. With one foot on the ground, raise the other leg high enough to hit the ball down between your legs onto an opponent's table.

Also called: The Kevin Nash

Kicks and knees

Lv 1
Kick McNasty: powering through the ball with the top of the foot

Kick McNasty

The martial-arts and soccer kick: power through the ball with the top of your foot. It's faster than any other kick and can go in any direction, which makes it very hard to return.

Rules: 3.0.0

Lv –
Kick Pass: kicking the ball to a teammate

Kick Pass

Kick the ball to your teammate, directly or in a high arc.

Rules: 3.0.1

Lv 1
Side Kick: jumping and powering through the ball with the foot turned sideways

Side Kick

Like the Sparta Kick, but with your toe pointing left or right instead of up. Come in like a ninja, jump, turn your foot sideways and power through the ball in the air.

Lv –
Falcon Kick: vaulting over the table with the hands and side-kicking the ball on the way

Falcon Kick

A Topper Harley and a Side Kick in one: dribble, hit the ball up to yourself, plant your hands and vault over the table, and side-kick the ball on your way over.

Lv 1
Heel Kick: kicking back like a horse, heel to the sky

Heel Kick

Kick back like a startled horse, heel to the sky, and send the ball onto their table.

Lv 1
Whip Kick: getting the foot under the ball and flicking it up with the toes

Whip Kick

For hacky-sack players: get your foot under the ball and whip your ankle forward so your toes pop it up. Usually a last-ditch save that lobs the ball to your partner, but with the right power it's a kill shot.

Lv –
Toe Slam: jumping up and slamming the ball down onto their table with the toe

Toe Slam

Take a pass from your teammate and, in one hit, jump up and slam the ball down onto the opponent's table with your toe. Land it near the edge so it's hard to return.

Rules: 3.0.1

Lv 1
Knee Pop: popping the ball up off the knee

Knee Pop

Pop the ball up with your knee, as a pass to your partner or a long shot at the opponent's tables. Great for soccer players who are more comfortable with knees and feet than hands.

Rules: 3.0.0

Lv 1
Knee Swing: striking the ball with the knee from the side onto their table

Knee Swing

A more aggressive Knee Pop: strike the ball with your knee from the side or over the top onto the opponent's table. Very effective for ending a dribble.

Lv –
Standing Scorpion Kick: jumping flat out and curling both legs up behind to hit the ball

Standing Scorpion Kick

Jump horizontally and curl both legs up behind you to hit the ball.

Headers, chest, elbows and shirt

Lv 1
Head of Ram: a downward header onto the opponent's table

Head of Ram

A downward header, like in soccer. Have your partner kick you a pass, then head it down onto the opponent's table. (Hantis is non-contact, so no ramming anyone.)

Also called: Head of the Ram · Rules: 3.0.0 · 7.0.0

Lv 1
Rhino Header: heading the ball upward as a lob

Rhino Header

Head the ball upward, as a lob pass to your partner or a high arcing shot onto an opponent's table.

Rules: 3.0.0

Lv 1
Off The Face: pecking the ball with the face like a bird

Off The Face

Peck at the ball with your face like a bird. Usually an accident while you're learning headers, and always a crowd-pleaser.

Lv –
Double Header: both hits off the head, a pop-up then a header onto their table

Double Header

Use both your hits as headers: pop the ball up off your head, then send it off your head onto an opponent's table.

Rules: 3.0.0

Lv 1
Chesty: stopping a fast serve with the chest, then passing with the second hit

Chesty

Drop low and stop a fast serve with your chest, then send it to your partner with your second hit. Or have your partner stand right beside the opponent's table for some Chesty target practice.

Also called: The Chesty · Rules: 3.0.0

Lv 1
Bow Drop: playing the ball with the elbow

Bow Drop

Any successful play on the ball with your elbow. The proper celebration is slapping your elbow like an old-school pro wrestler.

Rules: 3.0.0

Lv 1
Trampoline: springing the ball off the front of the shirt

Trampoline

Hold out the front of your shirt and spring the ball off it at your opponents. A hit off your clothing counts as one of your hits, but don't let the ball sit in the shirt: that's a carry, and you're out.

Rules: 3.0.0 · 4.0.4

Lv 1
Reverse Trampoline: springing the ball off the back of the shirt

Reverse Trampoline

A Trampoline off the back of your shirt.

Rules: 3.0.0 · 4.0.4

Lv 1
Underside Trampoline: on your knees, popping a pass up off your shirt beside the table

Underside Trampoline

Your partner passes to you below the table, and from the floor or on your knees you pop the ball up with your shirt.

Rules: 3.0.0 · 4.0.4

Dives and table moves

Lv 1
Superman: a diving play, flat out and parallel to the ground at table height

Superman

Sell out with a diving play, flat out and parallel to the ground at about table height. Sand courts are made for this.

Also called: The Superman · Rules: 1.1.0

Lv –
Over-Table Dive: launching across a table to play the ball before landing

Over-Table Dive

Launch yourself across a table to reach the ball and play it before you land.

Lv –
Topper Harley: jumping right over a table to keep the play going

Topper Harley

Jump right over a table to get to the other side, so you can keep the play going and set up an easier point.

Lv –
Penguin Slide: a belly slide across the table

Penguin Slide

A belly slide across the table.

Lv –
Sliding Scorpion Kick: a Penguin Slide with the legs curled up to kick the ball

Sliding Scorpion Kick

A Penguin Slide and a Standing Scorpion Kick combined.

Team plays

Lv 1–3
Down Under: a pass to a partner underneath the opponent's table

Down Under

Pass the ball to your partner underneath the opponent's table. Any body part works, but the most impressive version is kick to kick. Rated Level 1 with hands only, 2 with hands and feet, 3 with feet only.

Also called: The Down Under, Down-Under · Rules: 1.1.4 · 3.0.1

Lv –
Double Underdog: a pass underneath both of the opponents' tables to a partner

Double Underdog

An extension of the Down Under and one of the first team tricks ever. Dribble on an opponent's table from the outside lane while your partner moves around the far side. Use one hit to drop the ball below the table and the second to send it under both tables. Your partner pops it up and strikes it onto the opponent's tabletop.

Rules: 3.0.1 · 3.0.3

Lv 0
Leap Frog: one partner leapfrogs the other to slam an alley-oop

Leap Frog

The receiver uses one of their two hits to pass the ball up the middle. Their partner sets it to themselves, then hits it straight up as an alley-oop. The receiver leapfrogs over them and uses their second hit to slam it onto either opponent's table in mid-air. Count carefully: a third touch is out.

Rules: 3.0.1 · 4.0.0

Lv 3
The Shocka: a Whip Kick up to the partner, who finishes with a one-time Tweener

The Shocka

Named for the surfer hand signal you flash to call it. The player at table 1 picks up the serve with their first hit to the left of their table, lets it drop to their foot and Whip Kicks it 4 to 5 feet up. Their partner runs up the middle, out to the far left lane, and jumps for a one-time Tweener. A sequence trick.

Also called: Shocka · Rules: 3.0.1

Lv –
Top Shelf: launching off the opponent's table to slam the pass down onto it

Top Shelf

The player at table 1 receives the serve, sets it high to buy time, then sends it high and left of the server's table. Their partner sprints across, plants a foot on the server's table to launch high into the air, and slams the pass down onto that same table.

Rules: 3.0.1

Double points

Lv –
X-Factor Double-Point, top view: a strike off a wall that bounces on both opponents' tables

X-Factor Double-Point

Strike the ball off a wall or another X-Factor so it comes back and bounces on both opponents' tables, uninterrupted, then hits the ground. X-Factors are neutral, but they don't reset your hit count.

Rules: 1.1.4 · 4.0.7

Type 3 · 11 tricks

Dribble tricks

Dribbling is bouncing the ball off the other team's tables again and again. Possession changes after every bounce and hit, so you can dribble indefinitely, and your hit count resets every time (3.0.3). That's why the dribble is the best setup for a trick shot: more time to prepare, right up close to their tables (8.0.1). The players being dribbled on can try to intercept at any time. Three dribble tricks, marked Freestyle only, are allowed in Freestyle but not in Competitive play (8.0.2).

Lv 0
Dribble: bouncing the ball again and again on an opponent's table

Dribble

Bounce the ball off an opponent's table with your hand, again and again, while you set up your finish. The players you're dribbling on can try to intercept at any time. In a Trick Competition a dribble counts at 3 bounces.

Rules: 3.0.3 · 8.0.1

Lv –
Gangnam Dribble: dribbling with crossed wrists, like the dance

Gangnam Dribble

Dribble with one fist while your wrists are crossed and bent toward the table, like the Gangnam Style dance. Slam the last bounce hard and, while the ball heads for the rafters, finish the dance with a gallop and a fist held high. Best with music.

Also called: Gungdam Dribble · Rules: 3.0.3

Lv 0
Praying Hantis: hands pressed together, slamming the ball with the back of one hand

Praying Hantis

Dribble hard on an opponent's table. As the ball comes back up, press your hands together palm to palm, fingers straight up, and slam it back down with the back of one hand. Then bow like an honorable ninja. Two hands together count as two hits, but that's fine here: every bounce on their table resets your count.

Rules: 3.0.3 · 3.0.4

Lv 0
The Juza: arms crossed, both hands throwing peace signs, slamming the ball with one finger

The Juza

A finisher to spice up the end of a dribble. Cross your arms, forearms close together, with both hands throwing up peace signs, and make the final slam with one of the extended fingers. Hold the pose while your opponent heads to the back of the line.

Also called: Juza · Rules: 3.0.3

Lv 0
The Flincher: winding up as if to slam, then letting the ball bounce twice on their table

The Flincher

Dribble until your opponent comes in to intercept. Bounce it once a little harder and wind up like you're about to spike it, then swing at nothing but air. The ball bounces on their table a second time, and the play is over. Never hit the player.

Also called: Flincher · Rules: 4.0.1 · 7.0.0

Lv 2
Hand1: the ball travels all the way around the body inside the shirt

Hand1

One of the flashiest tricks in the game, usually pulled off at the end of a dribble. Bounce the ball off an opponent's table up into your own shirt. As it reaches the underside of your shirt, strike it from the side so it travels all the way around your body inside the shirt, then falls out back onto their table so fast it makes their head spin. Freestyle only: the ball rolls inside your shirt, which Competitive play counts as a carry.

Freestyle onlyAlso called: Hand-1 · Rules: 3.0.3 · 4.0.4 · 8.0.2

Lv –
Reverse Hand1: the ball goes around inside the shirt, then is knocked back the other way

Reverse Hand1

A Hand1 with a twist, first pulled off in Kalgoorlie, Australia. Dribble the ball up into your shirt and strike it from the side to send it around your body. Before it comes out the other side, hit it back the opposite way with the elbow of the same arm, so it exits on the side it went in. Freestyle only, for the same reason as the Hand1.

Freestyle onlyAlso called: Reverse Hand-1 · Rules: 3.0.3 · 4.0.4 · 8.0.2

Lv –
Walking the Dog: one player dribbles while their partner drags the table away, on grass

Walking the Dog

A team trick for Freestyle only. As you dribble on an opponent's table, your partner grabs that same table and drags it away so they can't get to it: the most extreme form of keep-away. Everyone in line usually bursts out laughing the first time they see it. In Competitive play, moving a table on purpose loses the point. Only play it on grass, sand or another surface a table can't damage: dragging a table across a gym floor can scratch it.

Freestyle onlyRules: 3.0.3 · 7.0.1 · 8.0.2

Lv 0
Sumo: back to the table, one leg raised high, the ball slammed between the legs

Sumo

Like the Kevin Nash, but with your back to the opponent's table. After a dribble, set the ball up to yourself, lift one leg as high as you can like a sumo wrestler, slam the ball between your legs onto their table, and land with a hard stomp in a wide stance. Slap both knees to finish.

Also called: The Sumo, Sumo Slam · Rules: 3.0.3

Lv –
The Frizzell: a spin, then an elbow strike back onto the opponent's table

The Frizzell

Dribble on an opponent's table, pop the ball behind your back, then spin and strike it with your elbow back onto their table.

Rules: 3.0.3

Lv –
Heel Snap: the foot whips up behind and snaps the ball off the heel onto their table

Heel Snap

Dribble the ball up and hit it up to yourself, close enough that you can whip your foot around behind you and snap the ball off your heel onto their table.

Rules: 3.0.3

Watch

See the tricks.

Two short how-to episodes: trick shots in the rally, and trick serves. More videos.

Questions

Hantis tricks FAQ

What are the three types of Hantis tricks?

Serving tricks are trick serves, struck onto your own table and then an opponent's with any part of your body. Dribble tricks start with a dribble on an opponent's table, where every bounce resets your hit count. Striking tricks are everything else you do in a rally with your two hits: slams, behind-the-back shots, Tweeners, kicks, headers, dives and team plays.

Are trick serves legal in Hantis?

Yes. As long as you strike the ball onto your own table with any part of your body and then onto an opponent's table, it's a legal serve (rule 2.0.2). You may never throw the ball as a serve (rule 2.0.1), and a missed trick serve is a fault like any other.

Can you use your feet, head or shirt in Hantis?

Yes. You can hit the ball with your hands, feet, knees, head or anything else, as long as you only hit it twice. A hit off your clothing counts as one of your hits (rule 3.0.0). Holding or carrying the ball is out (rule 4.0.4). The one exception is Freestyle, where the Hand1 and Reverse Hand1 send the ball around your body inside your shirt (rule 8.0.2).

What is a Tweener in Hantis?

A Tweener is a strike between your legs: you jump with your back to an opponent's table and hit the ball below your waist, between both legs. It's legal anywhere as long as you stay within your two hits.

Why dribble before a trick shot?

Every bounce on an opponent's table changes possession and resets your hit count (rules 3.0.3 and 8.0.1). Dribbling buys you time to set up a trick, and you're right up close to their tables when you do it.

Are some Hantis tricks only allowed in Freestyle?

Yes. Freestyle is a little more relaxed than Competitive play. The Hand1 and Reverse Hand1, where the ball travels around your body inside your shirt, and Walking the Dog, where your partner drags an opponent's table away during a dribble, are allowed in Freestyle only (rule 8.0.2). In Competitive play they break the carry rule (rule 4.0.4) and the table rule (rule 7.0.1).

What is a Double in Hantis?

A Double happens when one strike bounces on both opponents' tables without interruption and then hits the ground. In Freestyle both opponents are out; in Competitive it's worth 2 points (rule 4.0.7).

Ready to try them?

Know the rules first.

Read the rulesSetup guide